‘It’s like stepping into another world’: how Covid affected the eerie city of Ghostwire: Tokyo - The Guardian

4/11/2022 12:00:00 AM3 yearsago
by Keza MacDonald
by Keza MacDonald
Tango Gameworks’ developers spent years imagining a Tokyo cleared by a terrible event – then lockdown emptied the streets, bringing an uncanny reality to their paranormal visions
Making games is a long old road five years or more, often, from conception to actual release and when Kenji Kimura was stuck for ideas on the game he was directing, Ghostwire: Tokyo, he would wander … [+5460 chars]
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