Diablo Immortal Strives To Be A "True" Diablo Experience, Even As It Breaks New Ground - GameSpot


5/30/2022 12:00:00 AM2 years 11 months ago
by Cameron Koch

Ahead of the game's launch, senior game designer Scott Burgess explains why it took so long for Blizzard to announce a PC version, microtransactions, and how it's keeping Diablo Immortal's gameplay true to the franchise's roots.

When Diablo Immortal was announced at BlizzCon 2018 as a free-to-play, mobile-only entry in Blizzard's storied ARPG franchise, it was met with a tepid response from fans. One player in attendance wen… [+7096 chars]

full article...