Redfall's Open World Was Almost 'Too Open' At First - IGN - IGN


6/15/2022 12:00:00 AM2 years 10 months ago
by Kat Bailey

In a new interview with IGN, Arkane Austin designer Harvey Smith talks about building the town of Redfall, Massachusetts, and why the Xbox exclusive's open world was actually a bit too open.

Arkane Austin has a lot of experience open-ended gameplay design, but when it came to designing Redfall's open world, the famed studio behind Prey had a unique problem Redfall's open world was actual… [+3560 chars]

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