Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game Design” - Ars Technica

7/6/2022 12:00:00 AM2 years 9 months ago
by Alyse Knorr
by Alyse Knorr
Author Alyse Knorr shares a behind-the-scenes look at how the N64 classic was made.
4 with 4 posters participating In this excerpt from her upcoming book, writer and historian Alyse Knorr talks about some of the design decisions that made Goldeneye 007 stand out from other '90s fir… [+7258 chars]
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