How Electronic Arts Tries to Make Diverse Video Games - WIRED

7/25/2022 12:00:00 AM2 years 9 months ago
by Reece Rogers
by Reece Rogers
WIRED spoke with EA's director of inclusive design about the business case for diversity, and how they rolled out Battlefield 2042's first nonbinary character.
Tülay McNally, director of inclusive design at Electronic Arts, chooses her words carefully as we chat about creating diverse characters for video games. Raised in Germany, McNally is no stranger to … [+3159 chars]
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